
More details about Death Stranding 2: On the Beach have emerged thanks to recent hands-on previews, offering new insights into the game’s story, world, and mechanics. While these previews mostly focused on the gameplay and environment, they provided enough depth to give fans a better understanding of what to expect. According to early impressions, players will begin their journey in Mexico but will spend the majority of their time in Australia.
Much like how Todd Howard emphasized the Wasteland as a character in Fallout, Death Stranding 2’s version of Australia is already shaping up to be a central figure in its own right. From the frequent environmental challenges players must overcome to the sweeping aerial camera views of the landscape, Australia isn’t just a backdrop—it’s a key part of the experience. In fact, it may play an even more prominent role than the open world did in the original game. That emphasis makes sense, as traversal and interacting with the terrain remain core elements of the Death Stranding formula.
Death Stranding 2 Turns Australia Into a Key Player

It’s been known for a while that Death Stranding 2 will feature even more environmental hazards than its predecessor, making the world itself one of the biggest challenges players will face. While combat with enemies is still a core component, navigating the dangerous terrain may prove just as demanding. According to recent previews, both Sam and the world around him react to these hazards in strikingly realistic ways.
In line with Todd Howard’s approach to making Fallout’s Wasteland feel like a character, Death Stranding 2’s version of Australia is already emerging as the star of the show. The dynamic environment doesn’t just serve as a backdrop—it actively shapes the player’s journey. For instance, rain can cause rivers to swell, doubling their width and forcing players to protect Sam and his cargo. Earthquakes can throw him off balance, sandstorms reduce visibility, and the day/night cycle introduces further gameplay shifts.

Thankfully, players can gradually enhance Sam’s traversal abilities by gaining Proficiency in different terrain types. The more time Sam spends dealing with rough environments, the better he becomes at handling them. Still, these challenges underscore how central Australia is to the experience—it’s more than a setting; it’s a constant presence shaping the journey.
The Aerial Camera Puts the Spotlight on Australia
If the punishing environment didn’t already make it clear that Australia is front and center in Death Stranding 2, the new aerial camera feature seals the deal. This mechanic lets players zoom out for a wide, top-down view of Sam and the surrounding terrain, offering a better grasp of upcoming hazards and route planning. It reinforces the sense that Australia isn’t just the setting—it’s a character in its own right, commanding attention at every step.
While Death Stranding 2 may center on Sam, Fragile, and the enigma of the Beach, it’s Australia that’s emerging as the true standout. Its ever-changing landscapes, punishing weather, and the specialized tools required to traverse it all underscore a world that demands attention, adaptation, and resilience. With features like the aerial camera emphasizing its vastness and intricacy, Australia isn’t just the backdrop of the journey—it’s an active force that constantly tests the player’s resolve.
