Saber Interactive released a patch including several quality-of-life changes and difficulty tweaks for Warhammer 40,000: Space Marine 2. Space Marine 2 is best played with buddies, particularly on Veteran difficulty. Solo Ultramarines may struggle since enemies are more aggressive and strike harder.
Saber Interactive posted Space Marine 2’s newest patch notes on Steam, supporting ultra-wide displays and private lobbies for co-op operations and making significant balancing changes. In the campaign, Veteran Difficulty opponent aggression has been reduced for a “better single-player experience,” but the Tyranids won’t be easy to defeat. To counter opponent nerfs, players’ health has been decreased to prevent them from storming veterans.
In Space Marine 2, what else has changed?
Saber Interactive didn’t stop with the Veteran Difficulty nerfs, which most solo Space Marine 2 players would love. The Battlebarge’s Sparring Arena, where squad members may play friendly PvP bouts, is another big innovation. It’s a great addition to an already-packed game, and it is excellent for practicing weaponry or tactics.
Players who appreciate customizing their avatars and experimenting with distinct colors and palettes may now reset custom presets to speed up style changeover. The Power Fist delivers greater damage when fully charged, and Med Stims now heal the user and contested health. The complete patch notes are below:
Patch Notes
New features
- The Hub Sparring Arena is a new arena on the Battlebarge that is available in Operations & Eternal War Game mode. Players can compete in friendly PvP with the players in their squad.
- Ultrawide support for PC
- Private mode for Operation mode that gives players the ability to play operation alone with bots or alongside one friend without being matchmaking with random players during the mission.
- Added What’s New & Message of the Day
- Added option to reset custom color presets
Gameplay and balancing tweaks
The marking tool has been updated:
- – Improved responsiveness and comfort of Social Wheel control with a mouse – Disabled unnecessary objects that do not require highlighting and worked poorly with it – Several minor bug fixes
- Power Fist: Damage for fully charged attacks has been greatly increased
- Heavy Plasma: – Base ammo increased by 5. Blast damage radius increased. – Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to 15 for base shooting. – Base damage slightly increased by 10%.
- Med Stims restore contested health in addition to actual healing
- Aux grenade launcher ammo now can be refilled only with the Ammo Boxes and can not be refilled from the infinite Ammo Cache
Campaign Difficulty:
- Enemy aggressiveness on Veteran Difficulty in Campaign decreased for a better single-player experience.
- The player’s health on Veteran Difficulty in Campaign is slightly reduced to compensate for AI aggressiveness and armor management updates
Bots:
- Various inhibiting restrictions were lifted, allowing bots to be more helpful and practical, while still not beating the game for the player
- Bots will now help focus-firing zoanthropy when the player attacks them.
- Heavily eased restrictions on bots finishing off enemies instead of leaving them for the player to reduce annoyance.
- Bots are now allowed to help with Gargoyle objectives
- Fixed a variety of bugs related to bots getting stuck
- Fixed a bug where bots can run out of ammo on weapons without a magazine
Operations Mode
- Tweaked AI Director and spawn rules of Chaos enemies in Operations mode: – Max number of Tzaangors With Shield on the arena at the same time reduced from 10 to 4 – Max number of Cultists Snipers on the arena at the same time reduced from 10 to 3 – Max number of Tzaangors on the arena at the same time reduced from 30 to 20 – Max number of Rubric Marines with Boltguns on the arena at the same time reduced from 8 to 5 – Max number of Rubric Marines with Warpflamers on the arena at the same time reduced from 4 to 3
- Perfect Parry has been updated and now restores armor for killing minors, not only to counter their special attacks.
- Regarding Block and Fencing Weapons, a bug has been fixed in the perfect parry window. Now, it has a 20-frame window for perfect parry and 10 frames of vulnerability at the end of animation instead of 30 frames of perfect parry for full animation, as it was intended originally.
- Assault Class: Base ground damage increased by 30%
- Armor boost drops from destructible crates are now less common (cooldown raised from 30 seconds to 60 seconds)
PVP
- Improved player spawn system. It should make spawn killing more difficult
- Reworked Vanguard’s Grapnel Launcher in PVP. Instead of full stun, it will now stagger enemy and will slow him down drastically.
AI
- Reduced ability to stunlock enemies with ranged attacks across all AI characters
- The accuracy of ranged enemies is reduced when attacking from off-screen, and the accuracy of ranged enemies is reduced when attacking melee-engaged players.
- Regarding Hormagaunts and Tzaangors: Melee damage now deals a specific amount damage instead of removing one complete armor segment per attack
- Zoanthrope: – Increased psychic scream damage sparsing time from 0.5s to 2s to prevent one shot damage – Psychic scream damage reduced from 11 to 8 – Psychic scream effective range reduced from 50 to 40m – Psychic scream cast range is reduced by 10m
- Termagant: – Fleshborer spray attack damage reduced from 1 to 0.5 – Flashborer spray attack damage reduced from 0.3 to 0.1
- Tyranid Warrior with Devourer: Projectile damage reduced from 0.9 to 0.6 per projectile
- Rubric Marine With Warpflamer: – Icon of flame damage reduced from 9 to 6 – Flamer burst damage reduced from 6 to 4 per shoot – Flamer shooting damage reduced from 6 to 4 per projectile -Health reduced by 10%
- Rubric Marine with Boltgun: – Spray attack damage reduced from 1.5 to 1 – Precise shot attack (with red indicator) damage reduced from 4 to 2 per projectile – Reduced frequency of teleports used to disengage players to make them less annoying to fight Health reduced by 10%
- Tzaangor With Shield: HP significantly reduced
- Carnifex: – Rage phase updated, Carnifex becomes faster and more aggressive – Taunt frequency reduced – Fixed a bug where his cone of thorns attack wouldn’t fire projectiles.
- Hive Tyrant: – Health slightly increased. – Resistance to explosives and melta weapons increased by 20%.
Customization
- Fixed icon color for the Administratum Grey, Auric Armour Gold, and Celestra Grey colors
- Fixed several issues with default colors being wrong on some chapters (i.e, Iron Warriors)
- Vanguard Relic Right Greave part now requires 29 victories instead of 36
- Added a Colour pattern called “Greaves Pattern,” allowing the player to customize the bottom and top half of the leg separately
Maps
- Fixed several issues that were preventing players from progressing within some levels
- Fixed a lot of minor collision issues
- Tweaked dust storm density and duration in Ballistic Engine operation
- Tweaked Heldrake fire timings on the bridge in Reliquary operation
- Trials can now be accessed via Hypnomat in Armoury
General fixes
- Fixed a bug where changing loadout mid-operation would restore your health
- Improved Jump Pack Ability responsiveness
- Fixed several issues in Trials
- Fixed a bug where, in some rare cases, controls would stop working after performing a finisher
- Fixed a bug where the player does not receive armor data from Hellbrute spawned from the chaos portal
- Fixed a bug that caused Vanguard’s “Adrenaline Rush” perk description to show 1% instead of actual 10%
- Fixed Announcer spam in Eternal War mode
- Fixed multiple ways of duplicating ammo in Operations mode
- Fixed a bug where Grapnel Launcher would get canceled if overlapped by small geometry
- Fixed a bug where Tactical perk EMPEROR’S VENGEANCE did not work with Plasma Incinerator.
- Fixed a bug where several weapons could restore more than actual contested health (i.e, Meltas, AoE weapons, etc.)
- Fixed several issues that were causing loss of saves
- Fixed an unidentified voice at the end of the story that was assigned to the wrong character.
- Lots of minor UI fixes and improvements
- Lots of minor animation fixes and improvements
- Localization fixes
This bodes well for Space Marine 2.
Saber Interactive’s commitment to Warhammer 40,000: Space Marine 2 and its community is seen by its numerous quality-of-life enhancements. This update, which was released soon after its debut, shows that the company views its game as a long-term project, and it’s excellent that they’re working on it. One can only be eager for the bleak future.